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Here is my solution that generates and sorts a list as it processes each triangle
**void sort_by_area(triangle* tr, int n) { double areaArr[n]; for(int i = 0; i<n; i++){ double p = (tr[i].a + tr[i].b + tr[i].c)/2.0; double area = sqrt(p * (p - tr[i].a) * (p - tr[i].b) * (p - tr[i].c)); for(int j = 0; j <= i; j++){ if (j == i){ areaArr[j] = area; } if (areaArr[j] > area){ double areaJSwap = areaArr[j]; areaArr[j] = area; area = areaJSwap; triangle swapTriangle = tr[j]; tr[j] = tr[i]; tr[i] = swapTriangle; } } } }
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Small Triangles, Large Triangles
You are viewing a single comment's thread. Return to all comments →
Here is my solution that generates and sorts a list as it processes each triangle