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Small Triangles, Large Triangles
Small Triangles, Large Triangles
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include
include
include
struct triangle { int a; int b; int c; };
typedef struct triangle triangle; triangle* sort_by_area(triangle* tr, int n) { /** * Sort an array a of the length n / double p ; double k = malloc(n * sizeof(double)); ; triangle temp; for(int i =0; i(p-tr[i].b)(p-tr[i].c));
}
int main() { int n; scanf("%d", &n); triangle *tr = malloc(n * sizeof(triangle)); for (int i = 0; i < n; i++) { scanf("%d%d%d", &tr[i].a, &tr[i].b, &tr[i].c); } sort_by_area(tr, n); for (int i = 0; i < n; i++) { printf("%d %d %d\n", tr[i].a, tr[i].b, tr[i].c); } return 0; }
Whether you're thinking of geometry, design, art, or even metaphorical contexts, the idea of "Small Triangles, Large Triangle" seems to highlight the relationship between parts and the whole. It could suggest the way small elements contribute to a larger, unified structure or idea. Cricket Adda
In geometry, comparing small triangles and large triangles often relates to similarity and scaling. Two triangles of different sizes may still be similar if their corresponding angles are equal and their sides are in proportion. Winbuzz Bet
include
include
include
struct triangle { int a; int b; int c; };
typedef struct triangle triangle; void sort_by_area(triangle* tr, int n) { double t,area[n]; for(int i=0; iarea[j+1]){ triangle temp=tr[j]; tr[j]=tr[j+1]; tr[j+1]=temp; } } } }
int main() { int n; scanf("%d", &n); triangle *tr = malloc(n * sizeof(triangle)); for (int i = 0; i < n; i++) { scanf("%d%d%d", &tr[i].a, &tr[i].b, &tr[i].c); } sort_by_area(tr, n); for (int i = 0; i < n; i++) { printf("%d %d %d\n", tr[i].a, tr[i].b, tr[i].c); } return 0; }