You are viewing a single comment's thread. Return to all comments →
JS
function bomberMan(n, grid) { grid.forEach((row, index) => { grid[index] = [...row].map(cell => (cell == "O") ? 0 : null); }); let clock = 2; n = (n > 2) ? (n % 4 + 4) : n; while (clock <= n) { grid.forEach((row, index) => { grid[index] = row.map(cell => (cell == null) ? clock : cell); }); if (++clock <= n) { grid.forEach((row, rowIndex) => { row.forEach((cell, cellIndex) => { if (cell == clock - 3) { if (rowIndex > 0 && grid[rowIndex - 1][cellIndex] != clock - 3) { grid[rowIndex - 1][cellIndex] = null; } if (rowIndex < grid.length - 1 && grid[rowIndex + 1][cellIndex] != clock - 3) { grid[rowIndex + 1][cellIndex] = null; } if (cellIndex > 0 && grid[rowIndex][cellIndex - 1] != clock - 3) { grid[rowIndex][cellIndex - 1] = null; } if (cellIndex < grid[0].length - 1 && grid[rowIndex][cellIndex + 1] != clock - 3) { grid[rowIndex][cellIndex + 1] = null; } grid[rowIndex][cellIndex] = null; } }); }); clock++; } } grid.forEach((row, index) => { grid[index] = row.map(cell => (cell == null) ? "." : "O").join(""); }); return grid; }
Seems like cookies are disabled on this browser, please enable them to open this website
The Bomberman Game
You are viewing a single comment's thread. Return to all comments →
JS