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- Castle on the Grid
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Castle on the Grid
Castle on the Grid
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i solved by building a graph of points on the grid and calculating distance using dijkstra's algo
If you are using BFS, simply blocking the previously visited spots might not work, you can try to add it if its cost is less.
What if on a 3x3 grid without any 'x' and source = (0,0) dst=(1,1).. We can never reach 1,1 because every move will lead to a corner of 3x3 grid. Description is either incomplete or completely wrong ?
Using C#: