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#include<cmath>#include<cstdio>#include<vector>#include<iostream>#include<algorithm>usingnamespacestd;classTriangle{public:voidtriangle(){cout<<"I am a triangle\n";}};classIsosceles:publicTriangle{public:voidisosceles(){cout<<"I am an isosceles triangle\n";}};//Write your code here.classEquilateral:publicIsosceles{public:voidequilateral(){cout<<"I am an equilateral triangle\n";}};intmain(){Equilateraleqr;eqr.equilateral();eqr.isosceles();eqr.triangle();return0;}
#include<cmath>#include<cstdio>#include<vector>#include<iostream>#include<algorithm>usingnamespacestd;classTriangle{public:voidtriangle(){cout<<"I am a triangle\n";}};classIsosceles:publicTriangle{public:voidisosceles(){cout<<"I am an isosceles triangle\n";}};classEquilateral:publicIsosceles{public:voidequilateral(){cout<<"I am an equilateral triangle\n";}};intmain(){Equilateraleqr;eqr.equilateral();eqr.isosceles();eqr.triangle();return0;}
#include<iostream>usingnamespacestd;classTriangle{public:voidtri(){cout<<"I am a triangle\n";}};classIsosceles:publicTriangle{public:voidiso(){cout<<"I am an isosceles triangle\n";}};classEquilateral:publicIsosceles{public:voidequi(){cout<<"I am an equilateral triangle\n";}};intmain(){Equilateraleq;eq.equi();eq.iso();eq.tri();return0;}
classTriangle{public:voiddisplay(){cout<<"I am a triangle\n";}};classIsosceles:publicTriangle{public:voiddisplay(){cout<<"I am an isosceles triangle\n";}};classEquilateral:publicIsosceles{public:voiddisplay(){cout<<"I am an equilateral triangle\n";}};intmain(){EquilateralE1;E1.display();E1.Isosceles::display();E1.Triangle::display();return0;}
#include<cmath>#include<cstdio>#include<vector>#include<iostream>#include<algorithm>usingnamespacestd;classTriangle{public:voidtriangle(){cout<<"I am a triangle\n";}};classIsosceles:publicTriangle{public:voidisosceles(){cout<<"I am an isosceles triangle\n";}};//Write your code here.classEquilateral:publicIsosceles{public:voidequilateral(){cout<<"I am an equilateral triangle\n";}};intmain(){Equilateraleqr;eqr.equilateral();eqr.isosceles();eqr.triangle();return0;}
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