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    Clients and servers are fundamental concepts in computer networking and software architecture, especially for applications involving online interactions. In the context of smart play online, clients and servers work together to facilitate communication and data exchange:

    Client: This is the end-user application or device that requests services or data from a server. For example, in an online game, the game running on a player's device acts as a client, connecting to a server to fetch game data, player rankings, or other information. Server: This is a central system that provides services or resources to clients. In the context of smart play online, the server hosts the game logic, stores player data, and handles real-time interactions between players. Servers also manage security and ensure the integrity of the data exchanged between clients. In a smart play online scenario, the clients communicate with the server to update game status, retrieve information, and share player interactions. This client-server architecture allows players from different locations to play together in real time, creating an engaging and interactive online gaming experience.