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    Frog in Maze is such a charming and whimsical piece! It reminds me of the playful challenges we all face in life. If you’re looking for something that’s both practical and delightful, don’t forget to check out the best dentist in Peshawar – your one-stop solution for all dental needs. They’ll help you navigate any dental maze with ease!

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    Coded the whole things only to learn that Numpy is not available... Some problems allow you to use Numpy some don't...

    I ran it locally and it worked.

    For those asking about the infinite loops, remember that limits converge. The probability of those infinite loops will be practically zero.

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    I used markov chains. It can pass 46/47 of the test cases. Can't do the 5th test case because of the time limit.

    5th test case n*m*25 markov chains = 0,462033 5th test case n*m*70 markov chains = 0,462102

    but the second one takes too much time. n*m*25 is enough for the other test cases.

    I don't think the code would be able to do it fast enough even if I change all of the lists to arrays (first did all of the code using arraylists than afterwards changed only the matrices multiplying part to arrays to make it faster) and then destroy the redundant methods. Probably needs a faster way to multiply matrices.

    import java.io.BufferedReader;
    import java.io.IOException;
    import java.io.InputStreamReader;
    import java.util.*;
    import java.util.stream.IntStream;
    
    public class MarkovChains {
        public static void main(String[] args) throws IOException {
            BufferedReader bufferedReader = new BufferedReader(new InputStreamReader(System.in));
    
            String[] firstMultipleInput = bufferedReader.readLine().replaceAll("\\s+$", "").split(" ");
    
            int n = Integer.parseInt(firstMultipleInput[0]);
    
            int m = Integer.parseInt(firstMultipleInput[1]);
    
            int k = Integer.parseInt(firstMultipleInput[2]);
    
            /* This is the only place I wrote code except those places marked for us to write code and the four methods I created. */
            List<List<String>> game = new ArrayList<>();
            List<List<Double>> initalState = new ArrayList<>();
            initalState.add(new ArrayList<>(Collections.nCopies(n * m, 0d)));
            HashMap<List<Integer>, List<Integer>> tunnelIndexes = new HashMap<>();
    
            IntStream.range(0, n).forEach(nItr -> {
                try {
                    String row = bufferedReader.readLine();
    
                    // Write your code here
                    List<String> rowList = new ArrayList<>(Arrays.asList(row.split("")));
                    if (rowList.contains("A")) {
                        initalState.get(0).set(nItr * m + rowList.indexOf("A"), 1d);
                        rowList.set(rowList.indexOf("A"), "O");
                    }
                    game.add(rowList);
    
                } catch (IOException ex) {
                    throw new RuntimeException(ex);
                }
            });
    
            IntStream.range(0, k).forEach(kItr -> {
                try {
                    String[] secondMultipleInput = bufferedReader.readLine().replaceAll("\\s+$", "").split(" ");
    
                    int i1 = Integer.parseInt(secondMultipleInput[0]);
    
                    int j1 = Integer.parseInt(secondMultipleInput[1]);
    
                    int i2 = Integer.parseInt(secondMultipleInput[2]);
    
                    int j2 = Integer.parseInt(secondMultipleInput[3]);
    
                    // Write your code here
                    game.get(i1 - 1).set(j1 - 1, "T");
                    game.get(i2 - 1).set(j2 - 1, "T");
                    List<Integer> tunnelIndex1 = new ArrayList<>(Arrays.asList(i1 - 1, j1 - 1));
                    List<Integer> tunnelIndex2 = new ArrayList<>(Arrays.asList(i2 - 1, j2 - 1));
                    tunnelIndexes.put(tunnelIndex1, tunnelIndex2);
                    tunnelIndexes.put(tunnelIndex2, tunnelIndex1);
    
                } catch (IOException ex) {
                    throw new RuntimeException(ex);
                }
            });
    
            // Write your code here
            List<List<Double>> matrix = createMatrix(game, tunnelIndexes);
            System.out.printf("%.6f", markovChain(matrix, initalState));
    
            bufferedReader.close();
        }
    
        public static double markovChain(List<List<Double>> transitionMatrix, List<List<Double>> initalState) {
            List<Double> absorbingStates = transitionMatrix.remove(transitionMatrix.size() - 1);
            /* We have to do the markov chain until the change on our initalState is less than 10^-6.
            I thought instead of checking it at the end of every loop, it would be just faster to do it according to the size of the game. */
    
            /* For the code I used ArrayList instead of Arrays. When I finished doing it I realized it needed to be faster because of the time limit on the site.
            I changed it only here because I'm too lazy to change all lists to arrays. convertArrayToList() && convertListTo2DArray() has no other purpose.*/
            double[][] initalStateArray = convertListTo2DArray(initalState);
            double[][] transitionMatrixArray = convertListTo2DArray(transitionMatrix);
            for (int i = 0; i < initalState.get(0).size() * 25; i++) {
                initalStateArray = multiplyMatrices(initalStateArray, transitionMatrixArray);
            }
            initalState = convertArrayToList(initalStateArray);
            double chanceWinning = 0, chanceAbsorbing = 0;
            for (double index : absorbingStates) {
                if (index > 0) {
                    chanceWinning += initalState.get(0).get((int) index);
                    chanceAbsorbing += initalState.get(0).get((int) index);
                } else {
                    chanceAbsorbing += initalState.get(0).get((int) -index);
                }
            }
            return chanceWinning / (chanceAbsorbing == 0 ? 1 : chanceAbsorbing);
        }
    
        public static List<List<Double>> createMatrix(List<List<String>> game, HashMap<List<Integer>, List<Integer>> tunnelIndexes) {
            int n = game.size(), m = game.get(0).size();
            List<List<Double>> matrix = new ArrayList<>();
            List<Double> absorbingStates = new ArrayList<>();
    
            for (int i = 0; i < n; i++) {
                for (int j = 0; j < m; j++) {
    
                    String cell = game.get(i).get(j);
                    List<Double> rowVector = new ArrayList<>(Collections.nCopies(n * m, 0d));
                    List<Integer> pathIndexes1D = new ArrayList<>();
    
                    if (cell.equals("%")) {
                        rowVector.set(i * m + j, 1d);
                        absorbingStates.add((double) (i * m + j));
                    } else
                    if (cell.equals("*")) {
                        rowVector.set(i * m + j, 1d);
                        absorbingStates.add((double) -(i * m + j));
                    } else
                    if (!(cell.equals("#"))) {
                        if (j + 1 < m && !game.get(i).get(j + 1).equals("#")) {
                            if (game.get(i).get(j + 1).equals("T")) {
                                List<Integer> endOfTunnel = tunnelIndexes.get(Arrays.asList(i, j + 1));
                                pathIndexes1D.add(endOfTunnel.get(0) * m + endOfTunnel.get(1));
                            } else {
                                pathIndexes1D.add(i * m + j + 1);
                            }
                        }
                        if (j - 1 >= 0 && !game.get(i).get(j - 1).equals("#")) {
                            if (game.get(i).get(j - 1).equals("T")) {
                                List<Integer> endOfTunnel = tunnelIndexes.get(Arrays.asList(i, j - 1));
                                pathIndexes1D.add(endOfTunnel.get(0) * m + endOfTunnel.get(1));
                            } else {
                                pathIndexes1D.add(i * m + j - 1);
                            }
                        }
                        if (i + 1 < game.size() && !game.get(i + 1).get(j).equals("#")) {
                            if (game.get(i + 1).get(j).equals("T")) {
                                List<Integer> endOfTunnel = tunnelIndexes.get(Arrays.asList(i + 1, j));
                                pathIndexes1D.add(endOfTunnel.get(0) * m + endOfTunnel.get(1));
                            } else {
                                pathIndexes1D.add((i + 1) * m + j);
                            }
                        }
                        if (i - 1 >= 0 && !game.get(i - 1).get(j).equals("#")) {
                            if (game.get(i - 1).get(j).equals("T")) {
                                List<Integer> endOfTunnel = tunnelIndexes.get(Arrays.asList(i - 1, j));
                                pathIndexes1D.add(endOfTunnel.get(0) * m + endOfTunnel.get(1));
                            } else {
                                pathIndexes1D.add((i - 1) * m + j);
                            }
                        }
                        if (cell.equals("T") && pathIndexes1D.isEmpty()) {
                            rowVector.set(i * m + j, 1d);
                            absorbingStates.add((double) -(i * m + j));
                        }
                        for (int index : pathIndexes1D) {
                            rowVector.set(index, 1d / pathIndexes1D.size());
                        }
                    }
                    matrix.add(rowVector);
                }
            }
            matrix.add(absorbingStates);
            return matrix;
        }
    
        public static double[][] multiplyMatrices(double[][] firstMatrix, double[][] secondMatrix) {
            double[][] result = new double[firstMatrix.length][secondMatrix[0].length];
            for (int row = 0; row < result.length; row++) {
                for (int col = 0; col < result[row].length; col++) {
                    result[row][col] = multiplyMatricesCell(firstMatrix, secondMatrix, row, col);
                }
            }
            return result;
        }
    
        public static double multiplyMatricesCell(double[][] firstMatrix, double[][] secondMatrix, int row, int col) {
            double cell = 0;
            for (int i = 0; i < secondMatrix.length; i++) {
                cell += firstMatrix[row][i] * secondMatrix[i][col];
            }
            return cell;
        }
    
        public static double[][] convertListTo2DArray(List<List<Double>> list2D) {
            int numRows = list2D.size();
            int numCols = list2D.get(0).size();
    
            double[][] array2D = new double[numRows][numCols];
    
            for (int i = 0; i < numRows; i++) {
                for (int j = 0; j < numCols; j++) {
                    array2D[i][j] = list2D.get(i).get(j);
                }
            }
    
            return array2D;
        }
    
        public static List<List<Double>> convertArrayToList(double[][] array2D) {
            List<List<Double>> list2D = new ArrayList<>();
    
            for (double[] row : array2D) {
                List<Double> rowList = new ArrayList<>();
                for (double value : row) {
                    rowList.add(value);
                }
                list2D.add(rowList);
            }
    
            return list2D;
        }
    }
    
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    Here is my solution in java7, java8, C++ HackerRank Frog in Maze Problem Solution

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    Here is the solution of Frog in Maze Click Here