#include using namespace std; struct cell { int x, y; int dis; cell() {} cell(int x, int y, int dis) : x(x), y(y), dis(dis) {} }; // Utility method returns true if (x, y) lies inside Board bool isInside(int x, int y, int N) { if (x >= 1 && x <= N && y >= 1 && y <= N) return true; return false; } // Method returns minimum step to reach target position int minStepToReachTarget(int knightPos[], int targetPos[], int N) { // x and y direction, where a knight can move int dx[] = {-2, -1, 1, 2, -2, -1, 1, 2}; int dy[] = {-1, -2, -2, -1, 1, 2, 2, 1}; // queue for storing states of knight in board queue q; // push starting position of knight with 0 distance q.push(cell(knightPos[0], knightPos[1], 0)); cell t; int x, y; bool visit[N + 1][N + 1]; // make all cell unvisited for (int i = 1; i <= N; i++) for (int j = 1; j <= N; j++) visit[i][j] = false; // visit starting state visit[knightPos[0]][knightPos[1]] = true; // loop untill we have one element in queue while (!q.empty()) { t = q.front(); q.pop(); visit[t.x][t.y] = true; // if current cell is equal to target cell, // return its distance if (t.x == targetPos[0] && t.y == targetPos[1]) return t.dis; // loop for all reahable states for (int i = 0; i < 8; i++) { x = t.x + dx[i]; y = t.y + dy[i]; // If rechable state is not yet visited and // inside board, push that state into queue if (isInside(x, y, N) && !visit[x][y]) q.push(cell(x, y, t.dis + 1)); } } } int main() { int n; cin >> n; int i_start; int j_start; int i_end; int j_end; cin >> i_start >> j_start >> i_end >> j_end; printShortestPath(n, i_start, j_start, i_end, j_end); return 0; }