Badges
Certifications
Work Experience
Lead Quality Assurance Engineer
Knocki•  February 2018 - May 2019
Primary Architect for the Automation pipeline for both the Mobile Application and Web based backend for our IOT device. Primary Architect for the extensive manual testing pipeline for the IOT hardware and mobile application. Used a combination of React's Detox testing suite and Python's Robot Frame work in conjunction with Bitrise to serve as the CI for build testing and management. Managed an overseas team of manual testers. Used a combination of Mixpanel and data gathered from our IOT devices in conjunction with Python's various Data Science frameworks to form in depth and informative reports to refine and fine tune our targets.
Python Developer
Remedy Urgent Care•  March 2017 - December 2017
Built, Maintained, and Managed development of in house scheduling application for appointment management using Python/Flask and SQL Alchemy hosted using DigitalOcean and Docker. Full Stack experience handling the entire pipe from Database, Backend, View, Frontend and UX REST API integration Unit Testing and Testing Automation
Quality Assurance Team Lead
Micro Assist•  May 2016 - March 2017
Specialized in Accessibility and ensuring web/mobile meet WCAG reqs. Worked closely with TX DPS to communicate needs to developers Managed a team of 3 QA testing a wide range of features on web, applications, and mobile. Debug and troubleshoot software and smartphone applications Design and layout potential products for development. Designed Navigational documentation for Accessibility Continuous Integration and Automation of Testing
Quality Assurance Engineer
BBVA Compass Bank•  September 2014 - September 2015
Debug and troubleshoot software and smartphone applications Built Automated Continuous Integration services, Automated BDD tests with Ruby, Gherkin, and Cucumber Developed pipelines in an Agile environment. Lead Scrum and daily breakdowns.
Quality Assurance Engineer
Curious Minds•  October 2011 - February 2014
Debug and troubleshoot software and smartphone applications Design and layout potential products for application development. Wrote and illustrated documentation for products. Maintain a constant stream of communication with developers, business associates and clients. Pitch products to potential clients and investors. Continuous Integration and Automation
Character Technical Director
Massive Black•  April 2011 - June 2011
Contractor, weighted and rigged characters for a video game.
Lead Character Technical Director
Vicon House of Moves•  June 2009 - March 2011
Managed a small team of rigging and motion capture specialists. Dealt with the conversion and transfer of motion capture data on to client rigs. Built custom facial and body rigs for motion capture. Built thirty rigs for the Stan Lee NHL Superhero spots. Have worked with various studios including, EA, Naughty Dog, Valve, Bungie, THQ, SCE, and Ninja Theory. Was in constant contact with the motion capture stage and clients to deliver the best result.
Animator
Obsidian Entertainment•  February 2006 - February 2009
Was an animator and character TD for Obsidian Entertainment. Was involved with Neverwinter Nights 2, NWN2 Mask of the Betrayer, and Alpha Protocol. Rigged and weighted characters in 3D studio max and implemented them into the Unreal game engine.
Education
Art Institute International Minneapolis
Media Arts and Animation, BS•  July 2001 - July 2004
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Skills
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