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Work Experience
Chief Technology Officer
The ANTHILL•  April 2021 - Present
ANTHILL Is the first decentralised (Self-Governed) Global Collective of Creative Minds. Our mission is to create a transparent, fair, sustainable new business model for creators, entrepreneurs and investors. We provide a global network to enable our community to co-work and co-create in an environment where it can develop, share and get support. We share the same goals and the same revenue stream to ensure financial freedom with a system that creates passive income and empowers limitless collaborations. Leading the technological development for The Anthill in order to bring the creative power of the community and their Tokenomics to the Blockchain, and to participate in the DeFi ecosystem that is thriving right now. In charge of mentoring the technology team, analyzing the requirements and designing the architecture for the ANT Token and The Anthill website. Ensuring the proper processes to make sure that the Tokenomics are strong and bullet-proof and setting up the foundations for the future of the community.
Senior Game Programmer
Outfit7•  February 2019 - October 2020
Senior Game Developer in the new Outfit7 BCN studio working on My Talking Tom franchise. In charge of establishing the team culture and the processes and technologies necessaries for the studio to create a brand new Tom game from scratch. Onboarding of new members and part of the core development team of 4 programmers. Learning, testing and documenting the in-house engine in C++ and providing the necessary tools for the Art and the Game Design team to work easily on the game.
Senior Game Programmer
Social Point•  May 2017 - January 2019
One of the biggest Spanish video-game developers with several successful multiplatform mobile games like Dragon City and Monster Legends. Dragon City is a free-to-play game that’s been up and running for 5 years now with millions of users around the world. Acquired by Take Two Interactive, Social Point is currently growing fast and developing new thrilling titles. An always changing environment that requires sharp skills and effective team work. I worked on features like the Battles revamp, Puzzle Island (Match-3 mini-game), Alliances Race (first race using real-time communication) or the Battlegrounds (complete revamp of the existing Battles technology).
Senior Software Engineer
Verimatrix•  July 2014 - April 2017
Development of the DRM Fusion Agent product, a downloadable DRM agent for streaming, decryption and playback of media content. The DRM Fusion Agent gives services to our Android and IOS DRM frameworks that can be used by application developers to add DRM support to their applications. Working on Linux for a multiplatform product that also supports several Trusted Execution Environments. The core product is written in C/C++ with extensions for Android and IOS.
Senior Software Engineer
Irdeto•  August 2011 - June 2014
Embedded programming QNX 6 DVB, CAS, Simulcrypt C, Bash, Python SCRUM
Software Engineer
Nokia•  November 2006 - December 2009
IPTV Embedded systems ST, MIPS, PPC and SIGMA Development of DVB-IPI (EPG, Interactive Channel) Development of DVR (Synchroguide, Recommender, Series, Mobile Recording) Developement of DLNA compliant module (UPnP + HTTP Server) C, C++, XPCOM and DBus Developement of extensions for FlashLite (Adobe)
Software Engineer
Indra•  November 2004 - November 2006
SSR (Secondary Surveillance Radar) Mode S Radar System Primary Surface Radar installed in Palma de Mallorca Airport VXWorks, C and C++ Custom-made hardware boards for signal processing
Education
Universidad Autónoma de Madrid
Computer Science, MS•  October 1998 - June 2002
Activities and societies: UAM Robotics Club
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