Robert Fowlie

Canada

@rfowlie

Game Developer

Badges

Problem Solving
CPP
Python
Days of Code
Days ofStatistics

Certifications

Work Experience

  • Technical Artist

    Obsidian Entertainment (Beamdog Outsourcer)•  September 2023 - July 2024

    Audited and optimized character shader pipeline and assets. Provided custom shaders as cheaper alternatives that suited visual standards for the project. Helped to identify and adjust level actors and foliage to enhance world partition grid performance.

  • Technical Artist

    Beamdog•  September 2022 - September 2023•  Vancouver, BC

    Provided automation for transitioning levels from UE4 baked lighting to UE5 lumen as well as custom tools and classes to enhance lighting design and consistency. Worked with the graphics team to identify and collaborate on solutions for GPU bottlenecks. Consulted with environment team to develop custom menus and tooling.

  • Associate Technical Artist

    Electronic Arts - FIFA•  February 2021 - August 2022•  Vancouver, BC

    Operated, maintained and improved pipeline tools crucial for the creation of character assets. Redesigned and scaled up an in-house visual versioning system for character assets. Supported character artists with technical issues and collaborated with other technical artists to debug, update workflows and realize special requests.

Education

rfowlie has not updated education details yet.

Skills

Github
Perforce
Substance Designer
Substance Alchemist
Maya
Blender
Slate
C++
C#
MEL
Python(Intermediate)
Algorithm
Data Structure