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Software Engineer
plexusbit•  May 2023 - Present
IOT, embedded C,Networking
Software Engineer
VoidStarIndia•  April 2022 - February 2023
I worked on a multiplayer game project in Unreal Engine 4.0 that included features such as a launch pad, first-person camera, third-person camera, AI networking, weapon effects, extraction zone, health components, power-ups, and damage event handling using both C++ and Blueprint. • I completed a project that required Linux Kernel Programming skills, where I worked with various aspects of the Linux kernel. This included using the ftrace mechanism to hook system calls, creating Makefiles, and implementing file operation system calls to enable encryption and decryption of data. I utilized kernel APIs for memory management, process management, and interrupt handling. In addition, I wrote kernel modules that interacted with hardware devices and demonstrated proficiency in accessing and controlling device registers. Throughout this project, I also gained expertise in using kernel synchronization primitives, such as locks and semaphores, to protect shared resources and ensure efficient operation of the system • I completed a project that required debugging a out-of-tree kernel module on Linux. To accomplish this, I configured a kernel for debugging and successfully debugged the kernel module using GDB. Throughout the project, I effectively troubleshooted and debugged kernel-level issues to identify and resolve problems. By utilizing my expertise in Linux Kernel Debugging, I was able to successfully identify and resolve complex issues, demonstrating proficiency in utilizing tools like GDB and effectively troubleshooting complex kernel-level issues
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