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Work Experience
Unity Developer
XYZ Reality•  May 2024 - November 2024•  London
Developed new features and performed bug fixes for both the in-house AR headset and the iOS BIM 360 image capture app using Unity, C#, and Swift. Collaborated with Design, Product, and QA teams across both products to enhance features, resolve issues, and improve user satisfaction. Delivered software using Agile and Kanban methodologies, managing workflows and documentation through Jira and Confluence.
Software Development Engineer II
Mesmerise Group•  February 2022 - January 2024•  London
Worked on Gatherings, a VR metaverse for business on Oculus Quest AppLab, focusing on new features and data collection hooks to manage user data securely on Azure. Integrated AI/ML models and APIs developed by data scientists to enhance app functionality. Developed .NET applications, including web portals and APIs, to manage user access and in-game data. Worked on the architecture and codebase for Virtual Assistant, a mobile application for IOS and Android, integrating Azure Cognitive Services and OpenAI SDKs to improve functionality. Worked on the web front-end development with React, enhancing the user experience through API integration and functionality improvements.
Unity Developer
Fixzy Assist•  December 2021 - January 2022•  London
Continued the development of the Fixzy Assist AR application, implemented new features and optimized the existing codebase to enhance performance and address issues.
Junior Developer
H³ Space•  November 2020 - October 2021•  London
Developed UI for Diin, a CAD software, using Unity UI toolkit with C#, USS, and UXML to create responsive, efficient interfaces. Collaborated with the development team to implement new features and bug fixes, ensuring smooth integration with the existing codebase. Maintained code quality and best practices through regular code reviews and refactoring, incorporating feedback from senior developers.
XR Lab Technician and Developer
University of Westminster•  September 2018 - August 2020•  London
Managed technical equipment in the XR Labs and supported students and staff in using it for 3D, 2D, VR, and AR projects, including conducting workshops. Collaborated with university departments, external partners, and clients on research and development for 3D, 2D, VR, and AR projects.
Client Game Developer Intern
Bossa Studios•  September 2017 - August 2018•  London
Monitored the maintenance of Worlds Adrift, performed daily checks on live deployments to ensure smooth operation. Managed patch updates and hotfixes for released versions, ensured timely implementation and resolution of issues. Contributed to the development of new features, optimized existing code, and addressed bugs to improve game performance and user experience. Regularly participated in internal game jams, fostering creativity and team collaboration.
Education
University of Westminster
Bachelor of Science, Computer and Programming Skills•  September 2014 - June 2019