Badges
Certifications
Work Experience
Software Developer
Michigan State University•  September 2022 - December 2022
Worked on a team of six students for the Union Pacific Railroad Company in Michigan State University’s senior computer science capstone course to design and implement a Mobile Train Handling Simulator for Windows using the Unity game engine with an API for PS Technology’s proprietary train-physics engine. Programmed gameplay and UI elements, designed and refined UI, created original 2D art assets, converted files provided by PS Technology from 3D to 2D. Oversaw project timeline, managed team-client communication, organized meetings with client, delivered presentations and updated build versions to client. Produced and edited video for project and delivered software product to client.
Design Engineer Intern
Woco Tech USA•  June 2019 - August 2021
Created new design proposals, refined existing designs, and created technical drawings to solve customers’ problems and meet customer specifications. Reviewed and revised designs for tooling and manufacturing feasibility.
Engineering Intern
Woco Tech USA•  May 2017 - August 2017
Validated production and prototype parts through tolerance testing. Responsible for quality review and inspection of both production and prototype parts while adhering to strict time constraints and specific tolerances.
Education
Michigan State University
Computer Science & Engineering, BS•  August 2017 - December 2022
Major in Computer Science, Minor in Business. Started as a Mechanical Engineering major
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