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Software Engineer
HappyCo•  June 2014 - January 2017•  San Francisco, USA
Set the direction for the redevelopment of the company's core iOS application and backend to its current client-server architecture to enable scaling of customer base. Added new functionality of geotagging camera module, e-signature capability, syncing and debugging tools.
Software Engineer
Enabled Solutions•  March 2010 - June 2014•  Adelaide, Australia
Developed public and enterprise iOS applications for various clients and macOS tools to aid their development.
Software Engineer
Krome Studios•  January 2006 - December 2009•  Brisbane, Australia
Game audio programmer then moved to the in-house engine team responsible for the audio subsystems and toolchains for two generations of cross-platform engines and providing technical support to multiple game teams across multiple studios.
Software Engineer
Ratbag Games•  September 2003 - December 2005•  Adelaide, Australia
Started as a junior gameplay programmer, ended as a programmer on the in-house engine team when the parent company closed down the studio.
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