In our previous challenges, we have been using methods (def method() .. end
construct) to abstract compound operations, perform data manipulations and
learn various concepts of the language, without talking in much detail about
the concept of methods themselves, and how they are useful for a programmer.
In this set of challenges, we will explore the guiding principles behind methods,
learn more features and how to use them efficiently in our programs.
In simpler terms, a method is a group of several expressions (block, so to say) that can be referred with a name, can be passed some arguments (input) and are associated with one or more objects.
If you have programmed before, you might notice that the description above
sounds almost same as functions in other languages (e.g, Python) except the
last part which talks about association with one or more objects. It might be a
bit non trivial to comprehend since Classes haven't been introduced, but what
it means is that these methods, even though they appear like global functions,
are instead private methods of a root Object
class on which they are
implicitly defined and invoked automatically.
So, when you write -
def hello_world
'Eha! Ruby'
end
> hello_world
'Eha! Ruby'
You are essentially adding a private method to Object
class -
class Object
private
def hello_world2
'Eha! Ruby'
end
end
> hello_world2
=> 'Eha! Ruby'
This, however, is not the focus of this challenge. Instead, it was just to show you the true object nature of Ruby, and we'll return to it again later during our challenges on classes.
In this challenge, you need to write a method prime?
that takes an argument
and returns true
or false
depending on if the number is prime or not.
> prime? 3
true
> prime? 17
true
> prime? 22
false
Further reading
These methods, unlike functions in other object oriented programming language (e.g., Python) are not a first-class citizens, because they cannot be passed to other methods as arguments, returned by other methods, or assigned to variables.