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It's worse than that: the only change I made was changing the function from next_move to nextMove. It seems sloppy on the part of the puzzle designers.
Also, I agree with the others, this problem is easier than the last, and could be used to provide a foundation for it, instead of vice-versa.
It's worse than that: the only change I made was changing the function from next_move to nextMove. It seems sloppy on the part of the puzzle designers.
Also, I agree with the others, this problem is easier than the last, and could be used to provide a foundation for it, instead of vice-versa.
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